Your heroes don't seem to have any good special abilities either, they are pretty basic.The new units are interesting, and some of the new myth units are definitely overpowered. There are no enemy heroes whom you encounter in the campaign's gameplay, except for the one who appears in the very last scenario. And the ending was absolutely horrid, which you can blame on the almost non-existant story. There are a total of 12 listings in the campaign map, out of which only 10 are actually playable scenarios. What can I say about the campaign? The campaign itself is very very short, I finished the new Chinese scenarios in under 11 hours. I have no other option but to point out how bad the gameplay is, else this wouldn't be a review. So how good is Age of Mythology Tale of the Dragon? Here is our review.ĭon't worry, the review is completely spoiler free, as far as the story is concerned. ![]() Scroll down and put in "Render Output" name and type (24-bit BMP is good) for you rendered images.įor example, this graphic i got from "special n valkyrie_walka.Last week, we reported that Microsoft had released Age of Mythology: Tale of the Dragon, which is the first expansion for the game in over a decade. Only noobs must read below.ġ) Using buttons "Rotate", "Pan", "Zoom" and moving mouse in viewport, place model to good view.Ģ) Menu "Rendering->Environment…", change "Background->Color" to cyan (RGB: 0,255,255) or other, what you need.ģ) Menu "Rendering->Render", change "Time Output->Active Time Segment" (set range for animation), change "Output Size\Width" to 450, change "Output Size\Height" to 400. Thats all! Now you can work himself, if you 3DS-user. And now we have something.ģ) Menu "MAXScript->Run Script…", select script "import_gmax.ms" and execute it. ![]() Menu "File->Import.", select 3DS-model, for example, "special n valkyrie_walka".Ģ) In popuped dialog box select "Completely replace…" and "Convert unit". Add folder with you saved 3DS-models.ġ) Open 3DSMax if it is not opened. Else, may be model is broken, may be you made a mistake.ġ) In 3DSMax folder go to subfolder "Scripts" and copy there "import_gmax.ms" (use for multitexture models) and "importsm_gmax.ms" (use for singletexture models).Ģ) Menu "Customize->Configure User Path…", select tab "External Files". If you have no message "Complete", you can successfully use model in next step. ģ) Select "textures.bar" in "textures" folder. If error, model is not useful for every actions. Select BRG-model, what you want to convert.Ģ) If you have no errors, put name for saved 3DS-model. Converting BRG-models to 3DS-models.ġ) Start AoMEd. First - unit name, second - action name, which sometimes has a suffix. Select folder, where unpacked files will be placed.Ĥ) Select one file or all (recommended) files and extract, using menu "Edit->Extract" or "Edit->Extract all". Go to folder with your game, open folder "Models", select "models.bar" (or "models2.bar").ģ) Menu "Options->Preferences.". 3DS for models and TGA for textures.ĥ) Installed game "Age of Mythology" or "Age of Mythology: The Titans".Ģ) Menu File->Open. Now we start to convert 3D units and buildings from Age of Mythology in 2D format.ġ) BARExplorer - can open archives with models and textures.Ģ) AoMEd - can convert models and textures to useful formats. This thread is a translation of original thread. Convert Age of Mythology units to Heroes3 using 3DS
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |